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A game called Hamburger Hill

What Wesware's single-player military FPS actually is, and what it is not.

Hamburger Hill, by Wesware, is a single-player military FPS in active development. The public page describes it in three verbs: plan the campaign, equip your soldiers, then fight each battle yourself. The setting is Granovia. Jungles, rice paddies, and city streets are the ground. You take territory, hold counterattacks, and try to keep the squad alive.

Not a tour of Hill 937

The title quotes a sergeant from May 1969: “Have you ever been inside a hamburger machine?” That line belongs to the Battle of Dong Ap Bia. The game does not claim to be a simulation of the 101st Airborne Division, the ARVN battalions, or the PAVN 29th Regiment. Players on the itch.io page have asked for historical factions. The build that shipped in late October 2026 uses fictional forces instead.

The official write-up shows three kits rather than a named order of battle. One side carries an M16-style selective-fire rifle, an M60-style machine gun, a disposable rocket, and a sidearm. Another, described as holding the capital by weight of numbers, uses the Zippy rifle family, a squad machine gun, and shoulder-fired rockets. A third, described as mountain fighters who close with bayonets, carries a long rifle, a belt-fed gun, a shotgun, and a knife. Those are the loadouts on the public page. They are not the 1969 table of organization.

Where it stands

The game is free on itch.io, with pay-what-you-want support for the developer. When this site was written, the listed files were hamburger-hill-0.7.0-windows.zip and hamburger-hill-0.4.0-macos.zip. The two builds were not on the same version. Read the filename before you download.

Windows 0.7.0 notes mention frame rate, AI, and rendering work, clearer helicopter extraction, a redesigned campaign sidebar, reworked city streets, new soldier portraits, equipment tooltips, clearer mission objectives, and binocular controls. The itch.io page also marks the project as AI-assisted for code and graphics. That disclosure is the developer’s, and it belongs in any honest description of the build.

The developer has said version 1 is planned for Steam, and that controller support is being worked on. Neither is a feature of the current download. Asked about online co-op, the developer said the focus for now is single-player campaigns for each faction, with multiplayer as a long-term goal.

What you actually do

Quick Play is the custom battle. The public description lets you set terrain, weather, and opposing forces, including fights with up to 64 participants and as many as three factions. The campaign is the longer loop: choose the attack, equip the squad, fight it in first person, then live with the territory you took.

Public videos show airborne insertions, beach landings, jungle patrols, and specialist roles such as rifleman, medic, radio operator, and engineer. Those clips are the best look at the current build. There is no official browser version; the game is a download for Windows and macOS from itch.io.

If you want the May 1969 battle itself, read the history post. If you want Granovia, download the game.